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Nba live 2005 player ratings
Nba live 2005 player ratings




nba live 2005 player ratings

I had some fun years with Live 04, which I can't say for the two months of owning Live 05. I wanted it to be a step up from 2004 with the addition of all-star weekend but the gameplay is a step down and I'm not even gonna try to master the tricky dunk contest controls on the gamecube. It seems that they put all their energies toward the all-Star Weekend features which real basketball fans will play much less often than the actual games like regular season games. The basic interface such as the starting menus give me the feeling somethings missing(while 04 looked like it had everything an NBA fan could want in a simulation). The animations are new and fresh but Live 2004 though the player models aren't as accurate the motion captured animations were much more believable than Live 05's. The players on the bench don't move, the lighting I think is litterally "off". The game was developed by EA Sports and released in 2004 for PlayStation 2, Xbox, Nintendo GameCube, and Windows. The cover features Carmelo Anthony as a member of the Denver Nuggets. This game is okay but lacks substance compared to it's predecessor Live 04. NBA Live 2005 is the 2004 installment of the NBA Live video games series. That said, its a massive leap over 2004s mode, which didnt even feature real dollars for salaries (using a confusing point system instead).

nba live 2005 player ratings

NBA Live 2005 begins to close the gap, but its still not really even close. All-Star Weekend events are called by TNT's Ernie Johnson and Kenny Smith. Advanced statistics for League Players and Teams. Dynasty Mode Its hard to understand how one EA Sports title (Madden) can be so far ahead of the others. One of the sport's most famous announcers, Marv Albert, resumes his place behind the NBA Live mic, joined by his regular play-calling partner, Mike Fratello. Gamers who decide to take complete control of their teams in this mode will manage a great variety of franchise functions, from game plans and scheduling to salary requirements and trades. Offering far more than a weekend of stunts and tricks, however, NBA Live still presents a full-featured simulation of the entire NBA season, or even as many as 25 seasons, in the returning Dynasty Mode. The last ability helps support the game's new "All-Star Weekend" mode, which allows players to take part in a virtual re-creation of the league's annual, mid-season celebration, which is highlighted by the slam-dunk contest and three-point shot competition. The game's new "Freestyle Air" features allow gamers to take control of their NBA players in mid-flight, to block shots, score tip-in rebounds, and perform stylish dunks.

nba live 2005 player ratings

  • As NBA Live moves into its "2005" season, the gameplay above the rim takes center stage.
  • ^ Schkloven, Emmett (December 4, 2001).
  • ^ Boulding, Aaron (November 20, 2001).
  • "NBA Live 2002 Review for PlayStation on ". Rate 5 stars Rate 4 stars Rate 3 stars Rate 2 stars Rate 1 star.
  • ^ a b "NBA Live 2002 for Xbox Reviews". by JeevesJenkins Plays Quiz not verified by Sporcle.
  • ^ a b "NBA Live 2002 for PlayStation 2 Reviews".
  • ^ a b "NBA Live 2002 for PlayStation Reviews".
  • NBA LIVE 2005 PLAYER RATINGS FULL

    NextGen said in its final issue, "This Xbox version of EA Sports' hoops series is basically the same game you can find on every other platform – in other words, chock full of uninspiring graphics, plodding gameplay, and clumsy controls." In Japan, where the PlayStation 2 version was ported and published by Electronic Arts Victor on January 1, 2002, followed by the Xbox version on March 7, Famitsu gave it a score of 29 out of 40 for the former, and 28 out of 40 for the latter. The PlayStation and Xbox versions received "generally favorable reviews", while the PlayStation 2 version received "average" reviews, according to video game review aggregator Metacritic.






    Nba live 2005 player ratings